My instinct is to start 1-2 of these in every deck, whereas in most formats that number is 0-1
Counter target spell, if it targets your commander Deliberate seems quite good in certain situations
1 Ancestral Vision Drawing cards is always good, and Ancestral Vision helps you get there after a few turns
It also combos well with any deck that cares about moving counters, as with Power Conduit, or specifically the ability to instantly win the game if you can move counters over to Darksteel Reactor
If we do, that is simply a starting point for iteration until we've either found something that works in the game or discontinue it and look for something new

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